

Rain's Limit Burst receives four different names depending on his rarity: Flame Sword ( フレイムソード, Fureimu Sōdo ?), Crimson Slash ( クリムゾンスラッシュ, Kurimuzon Surasshu ?), Blazing Storm ( ブレイジングストーム, Bureijingu Sutōmu ?) and Shining Nova ( シャイニングノヴァ, Shainingu Nova ?).

Leadership+1 reduces the cost to 50 MP, while Leadership+2 further reduces it to 40 MP. Leadership, in its default form, allows Rain to increase the entire party's ATK, DEF, MAG and SPR stats by 40% for 3 turns at the cost of 60 MP.Lava Floor+1 and +2 increase its modifier to (2.4x) and (3x), respectively. Lava Floor, which normally deals earth and fire physical damage (1.8x) to a single enemy, can be awakened to boost its damage power.Flaming Soul+2 adds a third effect: it enables Rain to recover MP by 5% each turn. Flaming Soul+1 adds the effect of boosting Rain's resistance to Fire by 50%. When awakened, its name changes to "Flaming Soul". By default, Burning Soul increases Rain's Limit gauge fill rate by 100%.Rain has three traits that can be awakened: Burning Soul, Lava Floor and Leadership. However, his exclusive-ability equipment gives him more HP to resist hits. His resilience also increases in the form of larger HP boosts, although he still lacks damage mitigation as a Tank. At which point he begins to learn a plethora of useful skills including Undermine, which reduces all stats from one enemy by 30%, and Leadership which boosts all stats for the party for 40% for 3 turns, making him a valuable buff/de-buff unit. Rain's abilities for the most part are extremely limited until reaching Rarity 6★. He has affinity to both Black Magic (Lvl 2-7) and White Magic (Lvl 1-5). Rain's stats at his highest levels are as follows (with no passive abilities taken into account), along with the maximum amount of stat points that can be increased through pot-enhancements:ĭrop Check * (Maximum burst stone drops per hit )ĭepending on his rarity, Rain has either one (2★), two (3-4★), three (5★) or four (6★) ability slots. 6★ - Fairies' Writ x15, Prismatic Horn x8, Calamity Gem x5, Rainbow Bloom x3, Divine Crystal x3.5★ - Litrock x15, Heaven's Ash x8, Sacred Crystal x5, Spiritsand x3, Holy Crystal x3.4★ - Beast Meat x20, Esper Cryst x10, Litrock x8, Heaven's Ash x3, Sacred Crystal x3.3★ - Esper Shard x20, Beast Meat x8, Esper Cryst x5, Litrock x3.His awakening materials are the following: His enhancements do not help much on this task either, instead boosting his damage and support capabilities. Although he has high HP, and gains a lot more from his signature equipment, this version can barely function as a proper Tank due to lack of adequate abilities. At 6★ he gets an array of decent abilities in passive boosts along offensive abilities, being able to reduce all stats on one enemy or even bestow buffs to all the party.

He uses the Fire and Earth elements but does not have too many strengths or powerful skills. He has no innate element or status ailment resistance and, as a story character, no Trust Master reward.īeing the very first unit on the game, Rain is fairly basic. He is classified as a Physical Damage and Support-type of unit. He starts the game at Rarity 2★ and can be awakened up to 6★, and comes equipped with a Broadsword and a Leather Plate. Rain is a story unit, and his job is listed as Knight.
